Tuesday, November 20, 2007
Saturday, November 17, 2007
Blah
Its times like this that I really hate winter. Was going to take one
down to arizona with me but my trailer hub isnt cooperating. Awesome.
Life just sucks sometimes.
down to arizona with me but my trailer hub isnt cooperating. Awesome.
Life just sucks sometimes.
Friday, November 16, 2007
WOW!
So I decided that since Sprint can't stop from creating billing errors every month, as well as other, unsavory problems, I'd switch carriers. Decided on AT&T. Got an iPhone. There is irony in that that I won't even begin to explore. It's so ripe for the taking, there's just no reason to pick it.
As any iPhone owner knows, there is currently no third-party application support. That's going to change starting around February, but for now, you're limited to "Web Apps." What exactly are "Web Apps?" They're essentially crap ware, that, in many cases, you can't even give away. See, Apple decided not to release third party support, saying that robust apps would be presented online. Yeah. That went really, really well. Good job, Apple.
It's not even surprising they're opening third party app support. I've monkeyed around with a handful of web apps, and wow, do they ever suck. The concept is nice, but the execution is just horrifyingly lacking. Even browsing the Top 10 on Apple's site left me just feeling rather irritated in general. I tried an online version of Duck Hunt, for example. It's so slow to register key presses and so choppy in general, it's just not even worth trying. Same goes for a few other games I tried. Have to tap 5, 6 times to get some to register that you're touching the screen. There is no joy in this process. Certainly no entertainment value.
The interesting thing is that, for a time, I had opened my phone to the possibilities of third party apps. Oddly enough, nothing interesting out there, either. There are a few useful ones, such as a nifty light game, and ... you know, right now I can't even remember. There's a rather simplistic voice memo program, an instant messaging app, etc. eBook reader was another one. But nothing that I really can't live without.
So what does third party application support mean for the future? Well, as much as I hate paying $20 for an app for my phone, maybe we'll see something worthwhile come out that will fill in the gaps in the current iPhone software. More PDA-type support would be nice. Oh, and a Google Talk app. (I don't even care if it doesn't support voice chat.)
The possibilities are endless, it's just a matter of how many people pick up the slack. I'm about ready to migrate from web-based coding to application coding just to try my hand at device programming myself. With Google's phone OS coming out, there's that to consider, too. We've got potential like crazy, let's see what can be done.
As any iPhone owner knows, there is currently no third-party application support. That's going to change starting around February, but for now, you're limited to "Web Apps." What exactly are "Web Apps?" They're essentially crap ware, that, in many cases, you can't even give away. See, Apple decided not to release third party support, saying that robust apps would be presented online. Yeah. That went really, really well. Good job, Apple.
It's not even surprising they're opening third party app support. I've monkeyed around with a handful of web apps, and wow, do they ever suck. The concept is nice, but the execution is just horrifyingly lacking. Even browsing the Top 10 on Apple's site left me just feeling rather irritated in general. I tried an online version of Duck Hunt, for example. It's so slow to register key presses and so choppy in general, it's just not even worth trying. Same goes for a few other games I tried. Have to tap 5, 6 times to get some to register that you're touching the screen. There is no joy in this process. Certainly no entertainment value.
The interesting thing is that, for a time, I had opened my phone to the possibilities of third party apps. Oddly enough, nothing interesting out there, either. There are a few useful ones, such as a nifty light game, and ... you know, right now I can't even remember. There's a rather simplistic voice memo program, an instant messaging app, etc. eBook reader was another one. But nothing that I really can't live without.
So what does third party application support mean for the future? Well, as much as I hate paying $20 for an app for my phone, maybe we'll see something worthwhile come out that will fill in the gaps in the current iPhone software. More PDA-type support would be nice. Oh, and a Google Talk app. (I don't even care if it doesn't support voice chat.)
The possibilities are endless, it's just a matter of how many people pick up the slack. I'm about ready to migrate from web-based coding to application coding just to try my hand at device programming myself. With Google's phone OS coming out, there's that to consider, too. We've got potential like crazy, let's see what can be done.
Labels:
application,
google,
iphone,
third party,
web apps
It's just sad, is what it is.
Sony is finally getting some love for the PS3 since their price drop. I like seeing this, because I like that there will be more Blu-ray players in people's living rooms. (Can you guess which side of the HD format war I'm on?)
It's just sad, though, because the Xbox360 is still the better game machine. Well, apart from the fact that their life expectancy is probably around 20 hours or so. But what's sad is that there are still only a small smattering of good games for the PS3. I just picked up Ratchet y Clank Future: ToD from Blockbuster last night, and it's good. It's not great though. I think some might see it as such when compared to what else is out there. I certainly wouldn't buy a PS3 just to play it, though.
The 360 though, now there are some good games. And solid controllers. A buddy of mine prefers Sony's controllers, but after a good bit of playing around, I'm fairly certain the dead area on the analog sticks on the PS3 controllers is huge compared to the 360's offering. I just feel like I have more control with the 360 than I do with the PS3. My gameplay would probably indicate as much, as well.
Anyway. Nice to see some more PS3 systems being pushed out. While stand-alone HD-DVD players are still dramatically cheaper than Blu-ray players, it's nice to know that the Blu-ray format is still running strong. Am I a Sony fanboy? Hardly. I still prefer the 360. I think Blu-ray is the actual, superior technology, and hey, I got one free with my PS3 purchase. I don't want to buy another HD player to catch the "other" titles. Unfortunately, in this case the "other" titles include anything from Paramount. Idiots.
It's just sad, though, because the Xbox360 is still the better game machine. Well, apart from the fact that their life expectancy is probably around 20 hours or so. But what's sad is that there are still only a small smattering of good games for the PS3. I just picked up Ratchet y Clank Future: ToD from Blockbuster last night, and it's good. It's not great though. I think some might see it as such when compared to what else is out there. I certainly wouldn't buy a PS3 just to play it, though.
The 360 though, now there are some good games. And solid controllers. A buddy of mine prefers Sony's controllers, but after a good bit of playing around, I'm fairly certain the dead area on the analog sticks on the PS3 controllers is huge compared to the 360's offering. I just feel like I have more control with the 360 than I do with the PS3. My gameplay would probably indicate as much, as well.
Anyway. Nice to see some more PS3 systems being pushed out. While stand-alone HD-DVD players are still dramatically cheaper than Blu-ray players, it's nice to know that the Blu-ray format is still running strong. Am I a Sony fanboy? Hardly. I still prefer the 360. I think Blu-ray is the actual, superior technology, and hey, I got one free with my PS3 purchase. I don't want to buy another HD player to catch the "other" titles. Unfortunately, in this case the "other" titles include anything from Paramount. Idiots.
Thursday, November 15, 2007
Wednesday, November 14, 2007
Subscribe to:
Posts (Atom)





